Games conference 2009
It brings together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. A Game Republic networking event for members only. Come and join in an evening of lively banter and refreshments with the Yorkshire and Humber games industry.
If you're interested in becoming a member of Game Republic, please email jamie screenyorkshire. With 29 participating publishers, along with panels comprised of some of the most respected professionals in our industry, the by-invitation-only, second annual [a]list summit is set to deliver on its theme: EVOLVE.
Each talk, panel and discussion will focus on exploring new ways of thinking, increasing creativity and not settling for a formulaic approach to videogame marketing. Importantly, the festival also offers the vibrant games and creative industries sector in Scotland the chance to demonstrate its impact both locally and around the world.
GDC Europe will serve as the premier pan-European developer event in The games are coming to Cologne! In summer , gamescom is starting — Europe's new trade fair highlight for interactive games and entertainment is coming to Koelnmesse.
Be there and make use of the international contacts and business opportunities. Currently in its fifth year, Women in Games is an annual conference with the distinct aim of highlighting the most recent, groundbreaking work in computer game research and development to both academic and industrial worlds. WiG has consistently addressed the empowerment and professional development of women working in, and researching into, games and the games industry.
In with the objective of widening the audience and reach of the initiative WiG is running a series of activities in parallel with key games events, both academic and industry, to deliver focussed work to the wider community. Methods of interest include but are not limited to neural networks, evolutionary computation, fuzzy systems and statistical machine learning.
It serves as the main outlet for research into learning to play games, modelling player behaviour, automatic game testing, CI- and AI-based game design, automatic content creation and related topics. The Business Area combined with the Business Matching is open alongside the conference from September , Discussions have begun with all relevant industry representatives, organisations and government associations in the region to ensure an even more successful GCA The presentation will showcase SCEE's new snack gaming initiative, PSP Minis, giving digital and interactive companies that don't have a games industry background the opportunity to work with a major platform-holder.
The Game Developers Conference Austin returns this September focused on connected and online games including virtual worlds, casual games, MMOs, and social networking game play. The Rock Band Network training will be facilitated by MTV Games' Harmonix Music System's employees and cover all aspects of taking your original songs and authoring them into playable tracks, through publishing and selling your music to millions of Rock Band videogame players.
The IVDC is a two-day event, totally free to attend and with a service of simultaneous translation from Italian into English. It's completely dedicated to the Italian and international game development and it will be an important place where the most important people in the field and who would like to work in the videogame industry can meet and exchange knowledge, instruments and techniques.
In , over 24, gamers attended VGXPO to play the newest games; meet game industry celebrities; compete in tournaments; buy games; listen to music concerts, meet up with online friends; and participate in the overall revelry of gaming. For exhibitors and sponsors, VGXPO continues to offer marketing opportunities designed to bring you the highest return on investment.
The Chinese game market represents one of the most promising frontiers for business and new markets. We are excited to return to Shanghai in October to repeat the success of our launch event in GDC China will present tracks on online games, global game development, visual arts, audio, independent games, and mobile games.
Casual Connect Kyiv brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning. The summit will be the largest annual gathering of professional game developers, publishers and media, focusing on learning, inspiration, and networking in the MENA region. GameCity is the UK's best-loved gaming event, attracting international speakers like Alexei Pajitnov, creator of Tetris and Keita Takahashi, the man behind the Katamari Damacy phenomenon, as well as exclusive game premieres, debates in Indian restaurants and amazing music events.
A five-day festival which takes gaming out into the streets, shops and cinemas of Nottingham, it's about finding out what a videogame festival could be. The Eurogamer Expo is about putting the best games in the hands of gamers. Many publishers have already signed up to exhibit their biggest titles of this Christmas and beyond, and these will be announced over the coming months. Attend and you will hear a series of talks covering a mix of topics relating to the British games industry. Some will highlight everything that makes the UK's games industry great, looking at examples of great British games and the benefits of being based in the country.
Others, meanwhile, will investigate the serious problems facing the UK's industry at present, and will seek ways to solve them. So, casual games development is no longer a small side show, it is a significant and exciting fastgrowing sector that has the potential to dominate the interactive entertainment world.
This International Computer Games Conference, organized by The University of Wolverhampton, England, and the University of Alicante, Spain is one of the leading research conferences devoted to the advancement of the theory and practice of games development.
VIEW will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames. The Independent Game Conference West is a two-day, five-track conference for game developers in the tradition of the DevCons of old where speakers are accessible and connections are key.
With a day one keynote by Sanrio Digital VP Robert Ferrari, and sessions by leading developers and industry experts from around the industry, attendees will get practical tips and tactics that they can use immediately in their development and company. The sessions will run in parallel tracks and will consist of a mix of lectures, panels, and interactive workshop sessions. NEoN is a ground-breaking digital arts festival taking place in Dundee.
It will showcase the world's best technologies and studios as well as artists from interactive, online, videogame, music, movie, broadcast and digital media sectors. MIGS serves members of the video and electronic gaming industries.
Geared to industry needs, the MIGS aims to be the annual event for game development specialists from all over the world. Some members of the game industry are expected for this fifth Edition.
G-Star plans to enhance its exhibition efficiency through programs for encouraging participation of SMEs and policies for relieving burdens on participating companies. Also, it will show the vision of the game industry, using a wide variety of content in which the present and future of games can be explored. As part of its plan, G-Star will contribute to the establishment of culture for leisure activities by preparing for various kinds of festivals for game culture. But just how important is it to consumers?
New data from the National Gamers Survey proves the power of downloaded games, mobile games and games accessed via game portals. The survey, conducted by TNS, quizzed gamers from the US and Europe and investigated a raft of gaming habits including downloading of games.
According to the results, 25 per cent of all console users in the UK have downloaded and paid for complete games or extra levels via their console. When buying complete new games, seven per cent of all console players states they usually do so directly via the console. As can be expected, percentages are even higher in the younger age groups. The enormous reach of casual game portals — used by 32 per cent of the total UK. Online distribution is not only a factor in purchasing full titles.
Seven per cent state that, when acquiring new games, they usually buy the game directly via their console. That number doubles to 14 per cent when it comes to PC games.
In the US, that jumps even higher — figures from American respondents to the same questions shows 16 per cent of gamers have downloaded games for their console and and 23 per cent have downloaded PC content. For Xbox and PS3 the figures go up dramatically: 51 per cent and 55 per.
In the US this is even higher, at 33 per cent. Paid subscriptions are the most popular in both countries but already six per cent of all UK and US game portal players frequently buy premium games online.
Want to know more about the download habits of console and PC gamers? Read on for exclusive data…. Online distribution is not only a factor in purchasing games.
Almost 25 per cent of UK console game players state that the availability of a downloadable trial version or demo is a crucial factor in their buying decision. This is close to the 30 per cent for PC gamers that traditionally have online access.
This is 41 per cent for Xbox and a mere 22 per cent for Nintendo Wii. The London Games Conference boasts the cream of the games industry as key speakers. He is already well known within the games industry for having strong views on its cultural and commercial significance. The games sector is one of the most successful creative industries in the UK, but it has been forgotten by Government.
Government backing should be a nobrainer. Over the next 16 years he held senior management positions in Europe and the US and played a key role in the launch of PlayStation 1, 2 and 3 as well as the PSP.
In this position, he oversaw the introduction of game-changing franchises such as EyeToy and SingStar — now deservedly looked back on as the time casual console gaming was born. He left Sony in a modern development legend — but soon reemerged as president of a reinvigorated, onlinefocused Atari alongside David Gardner.
Although he resigned from day-to-day management of the publisher a year later he continues to serve as a board member of the public company. He currently divides his time between looking after his young family and advising various entertainment, media and technology companies.
A business journalist and media owner for 23 years, Stuart Dinsey entered the video games industry via Computer Trade Weekly CTW in April , becoming editor in and holding the role for a further ten years. Dinsey founded entertainment and leisure specialist Intent Media in Playfish is one of the largest and fastest growing social games companies in the world — and, if reports are to be believed, one of the most watched by industry giants hungry for an acquisition.
As an experienced games entrepreneur, company founder Kristian Segerstrale brings strategic vision and expertise in leadership of creative teams and corporate growth to the company. During his tenure there he forged key licensor relationship across Europe with leading companies such as Konami, Celador and Codemasters among others. As the director of development for the company, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes.
In April , he founded consulting agency ICO Partners, which guides indie studios seeking to enter the online games market. He recently founded digital distribution specialist Get Games with Eurogamer. You can find out more about our use of cookies and personal data in our privacy policy. Play the Game Play the Game Play the Game , the sixth world communications conference on sport and society took place in Coventry, UK June and brought together over stakeholders from the world of sport to debate and discuss these key issues in sport at Coventry University's Centre for the International Business of Sport.
This was the first Play the Game conference to be held outside the Nordic countries. News from the conference LeMond happy to be subpoenaed The Coventry Declaration was approved by conference delegates at Play the Game , the sixth world communications conference on sport and society.
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